Sunday, February 8, 2009
AutoCAD Architecture & Revit Architecture

Building Information Management. Master the new series of parametric building modelers, AutoCAD Architecture and Revit Architecture are invaluable for architects, interior designers, set designers and all those involved in the design and production of architectural drawings. See for yourself how these powerful tools are shaping the future of the AEC industry.
Mechanical Modeling with Inventor Professional

Always a leader in the field of 3D modeling, the Mechanical design industry is pushing the envelope with powerful features that allow mechanical engineers new freedom in exploring and testing designs. Learn why Autodesk Inventor Series and Inventor Professional remain the number one mechanical modeling software in the world. More Info
Rendering and Animation with 3DS Max Design

Modeling and Visualization tools are becoming an increasingly everyday part of our world. From animated feature movies to architectural design; from industrial products to computer game designs, rendering and animation tools are a vital tool for building virtual environments and conveying the intent of a design. 3DS Max Design is a simple, yet powerful rendering and animation software suitable for all design professionals. More Info
Saturday, February 7, 2009
Rotate an Object in 3D

With ROTATE, you can rotate objects in 2D about a specified point. The direction of rotation is determined by the current UCS. ROTATE3D rotates objects in 3D about a specified axis. You can specify the axis of rotation using two points; an object; the X, Y, or Z axis; or the Z direction of the current view. To rotate 3D objects, you can use either ROTATE or ROTATE3D.
Align ObjectsYou can move, rotate, or tilt an object so that it aligns with another object.
You can move, rotate, or tilt an object so it aligns with another object. In the following example, align the pieces of piping using a window selection box to select the object to be aligned. Use the Endpoint object snap to align the pieces precisely.
Copy, Offset, or Mirror ObjectsYou can create duplicates of objects in your drawing that are either identical or similar to selected objects.
Copy ObjectsYou can create exact duplicates of objects at a specified distance from the original.
You can create duplicates of objects at a specified distance from the original. You specify the distance and direction by two points, a from point (1) and a to point (2), called the base point and the second point of displacement, respectively. These points can be located anywhere within the drawing.
Align ObjectsYou can move, rotate, or tilt an object so that it aligns with another object.
You can move, rotate, or tilt an object so it aligns with another object. In the following example, align the pieces of piping using a window selection box to select the object to be aligned. Use the Endpoint object snap to align the pieces precisely.
Copy, Offset, or Mirror ObjectsYou can create duplicates of objects in your drawing that are either identical or similar to selected objects.
Copy ObjectsYou can create exact duplicates of objects at a specified distance from the original.
You can create duplicates of objects at a specified distance from the original. You specify the distance and direction by two points, a from point (1) and a to point (2), called the base point and the second point of displacement, respectively. These points can be located anywhere within the drawing.
Rotate an Object by a Specified Angle

You rotate objects by choosing a base point and a relative or absolute rotation angle. Specify a relative angle to rotate the object from its current orientation around the base point by that angle. Specify an absolute angle to rotate the object from the current angle to a new absolute angle.
You can rotate an object by specifying a relative angle using one of two methods:
Enter a rotation angle value from 0 to 360 degrees. You can also enter values in radians, grads, or surveyor bearings.
Drag the object around the base point and specify a second point. Turning on Ortho and Polar Tracking, or using object snaps for the second point, is often useful with this method.
In this example, you rotate the plan view of a house by selecting the object (1), specifying a base point (2), and specifying an angle of rotation by dragging to another point (3).
Rotate an Object to an Absolute Angle
Sometimes it is easier to rotate to an absolute angle with a reference option.
In the following example, you specify the reference angle by selecting two points on the object to rotate. You select the object to be rotated (1), specify the base point (2) by using the Midpoint object snap on the window shown, and then use the Reference option to specify the angle of rotation. For the reference angle, specify two points: the midpoint of the window (2) and the endpoint of the window (3). Rotate the window by dragging it and specify the endpoint of the wall (4).
You can rotate an object by specifying a relative angle using one of two methods:
Enter a rotation angle value from 0 to 360 degrees. You can also enter values in radians, grads, or surveyor bearings.
Drag the object around the base point and specify a second point. Turning on Ortho and Polar Tracking, or using object snaps for the second point, is often useful with this method.
In this example, you rotate the plan view of a house by selecting the object (1), specifying a base point (2), and specifying an angle of rotation by dragging to another point (3).
Rotate an Object to an Absolute Angle
Sometimes it is easier to rotate to an absolute angle with a reference option.
In the following example, you specify the reference angle by selecting two points on the object to rotate. You select the object to be rotated (1), specify the base point (2) by using the Midpoint object snap on the window shown, and then use the Reference option to specify the angle of rotation. For the reference angle, specify two points: the midpoint of the window (2) and the endpoint of the window (3). Rotate the window by dragging it and specify the endpoint of the wall (4).
Muodify Objects

You can easily modify the size, shape, and location of objects.
Overview of Modifying Objects
With AutoCAD, you can easily modify the size, shape, and location of objects. You can either enter a command first and then select the objects to modify, or you can select the objects first and then enter a command to modify them. Double-clicking an object displays the Properties palette or, in some cases, a dialog box that is specific to that type of object.
Remove Objects
There are several methods for removing objects from your drawing.
You can remove objects from your drawing using several methods, including
Erasing them with ERASE
Cutting them to the Clipboard
Pressing DELETE
ERASE works with all the available object selection methods.
You can restore accidentally erased objects using UNDO. The OOPS command restores all objects deleted by the most recent use of ERASE, BLOCK, or WBLOCK.
To remove the plus-shaped markers called blips, refresh the screen with REDRAW.
To remove unused named objects, including block definitions, dimension styles, layers, linetypes, and text styles, use PURGE
Move Objects
You can move objects in your drawing without changing their orientation or size.
You can move objects without changing their orientation or size. By using coordinates and object snaps, you can move objects with precision. You can also recalculate objects by changing coordinate values in the Properties palette.
In this example, you move the block representing a window. After choosing Move, select the object to be moved (1). Specify the base point for the move (2) followed by the point of displacement (3). The object is moved from point 2 to point 3.
You can also move an object using a relative distance by entering coordinate values for the first point and pressing ENTER for the second point of displacement. This instructs AutoCAD to use the coordinate values as a relative displacement rather than a base point. The objects you selected are moved to a new location determined by the relative coordinate values you entered. Do not include an @ as you normally would for relative coordinates, because a relative coordinate is expected.
You can also use STRETCH to move objects if all their endpoints lie entirely within the selection window. Turning on Ortho mode or Polar Tracking helps you move the object at a specific angle.
Overview of Modifying Objects
With AutoCAD, you can easily modify the size, shape, and location of objects. You can either enter a command first and then select the objects to modify, or you can select the objects first and then enter a command to modify them. Double-clicking an object displays the Properties palette or, in some cases, a dialog box that is specific to that type of object.
Remove Objects
There are several methods for removing objects from your drawing.
You can remove objects from your drawing using several methods, including
Erasing them with ERASE
Cutting them to the Clipboard
Pressing DELETE
ERASE works with all the available object selection methods.
You can restore accidentally erased objects using UNDO. The OOPS command restores all objects deleted by the most recent use of ERASE, BLOCK, or WBLOCK.
To remove the plus-shaped markers called blips, refresh the screen with REDRAW.
To remove unused named objects, including block definitions, dimension styles, layers, linetypes, and text styles, use PURGE
Move Objects
You can move objects in your drawing without changing their orientation or size.
You can move objects without changing their orientation or size. By using coordinates and object snaps, you can move objects with precision. You can also recalculate objects by changing coordinate values in the Properties palette.
In this example, you move the block representing a window. After choosing Move, select the object to be moved (1). Specify the base point for the move (2) followed by the point of displacement (3). The object is moved from point 2 to point 3.
You can also move an object using a relative distance by entering coordinate values for the first point and pressing ENTER for the second point of displacement. This instructs AutoCAD to use the coordinate values as a relative displacement rather than a base point. The objects you selected are moved to a new location determined by the relative coordinate values you entered. Do not include an @ as you normally would for relative coordinates, because a relative coordinate is expected.
You can also use STRETCH to move objects if all their endpoints lie entirely within the selection window. Turning on Ortho mode or Polar Tracking helps you move the object at a specific angle.
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