Friday, February 6, 2009

Modify a Hatch Boundary


Hatch boundaries can be copied, moved, stretched, trimmed, and so on. You can also use grips to stretch, move, rotate, scale, and mirror hatch boundaries and their associated hatches just as you do other objects. If the editing you do maintains a closed boundary, an associative hatch is updated automatically. If the editing produces an open boundary, the hatch loses any associativity with the boundary and remains unchanged. Associativity may also be lost during editing of a hatch boundary if the hatch pattern file is not available at the time of editing.
Note If you trim a hatch area to create a hole within it, the hole is not the same as a hatch island and the hatch loses associativity. To create an island instead, delete the existing hatch and create a new hatch with the new boundary. Also, if you trim a hatch and the hatch pattern (PAT) file is no longer available, the hatch will disappear.
Hatch associativity depends on whether you choose Associative in the Boundary Hatch and Fill (BHATCH) and Hatch Edit ( HATCHEDIT) dialog boxes. Nonassociative hatches are not updated when their original boundary is changed. You can remove hatch associativity at any time, but once it is removed for an existing hatch, it cannot be reestablished. The hatch must be re-created to restore associativity.
Modify Solid-Filled Areas
Solid-filled areas can be represented by
Hatches (with a solid hatch pattern)
2D solids
Gradient fills
Wide polylines or donuts
You modify each of these solid-filled objects just as you would any other hatch, 2D solid, wide polyline, or donut. In addition to PROPERTIES, you can use HATCHEDIT for solid-filled hatches and gradient fills, grip editing for 2D
solids, and PEDIT for wide polylines and donuts.

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